Archive for February, 2012

Creating an Iridescence Shader for Unity


Continuing on with my series of tutorials for Unity’s Strumpy Shader Editor, I’ve uploaded a how-to on replicating an iridescent property for in engine assets. For those not in the know, iridescence is that pearly, reflective visual phenomenon which can be seen in things such as beetle shells, oil puddles and soap bubbles.

The tutorial can be found with the others on my projects page, here: 

Like my previous tutorial, this was written to be incredibly easy to follow and features both visual and textual instructions for creating this shader. Enjoy!